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Prince of Persia
Developer(s) Brøderbund, Red Orb, Ubisoft
Publisher(s) Brøderbund, Red Orb, Ubisoft
Designer(s) Jordan Mechner
Release date(s) Between 1989 and 2005 (see article)
Genre(s) Platform
Mode(s) Single player
Platform(s) PC (MS-DOS), Apple II, Apple Macintosh, Amiga, Atari ST, Master System, Mega Drive/Genesis, Mega-CD), Sega Game Gear, TurboGrafx CD, NES, SNES, GB/GBC, SAM Coupé, X68000, Amstrad CPC, Mobile Phone, ZX Spectrum (complete but unofficial port by Nicodim)
Input Keyboard, Joystick (PC)
Animation reference image

Prince of Persia(Persian:شاهپور ایران) is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of films of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not some sort of projectile weapons, as was the case in most contemporary games.

After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Game Gear, SNES, X68000, Atari ST and Sega Mega Drive/Sega Genesis. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take, to complete the game – all this packaged in fluid, life-like motion.

Contents

  • 1 Ports
  • 2 Legacy
  • 3 Prince of Persia (1989, Brøderbund)
  • 4 Prince of Persia: The Shadow and the Flame (1993, Brøderbund)
  • 5 Prince of Persia 3D (1999, Red Orb)
    • 5.1 Storyline
    • 5.2 The Development Story
  • 6 Prince of Persia: The Sands of Time (2003, Ubisoft)
    • 6.1 Storyline
  • 7 Prince of Persia Warrior Within (2004, Ubisoft)
    • 7.1 Storyline
    • 7.2 The Development Story
  • 8 Prince of Persia: The Two Thrones (2005, Ubisoft)
    • 8.1 The Development Story
    • 8.2 Storyline
  • 9 Prince of Persia Next-Gen
  • 10 See also
  • 11 External links

Ports

Prince of Persia was originally released for the Apple II in 1989. One year later it was ported to other personal computers such as the Amiga, the Atari ST, and the IBM PC Compatible. In 1992, when the home console market was growing steadily, versions for the Master System, Mega-CD, NES, and Game Boy were released, as well as a version with enhanced artwork for the Apple Macintosh. A version for the SNES was released in 1992. A Mega Drive/Genesis version followed in 1993. A port for the Turbo Duo also appeared in 1993, using the Super CD-ROM format. Another port was for the Game Boy Color six years later, in 1999. Java versions for mobile devices appeared in the early 2000s. For the revival title, Prince of Persia: The Sands of Time, the Macintosh version was put in to be unlocked by beating the game once or by finding a secret area (The GameCube version of the game also has a third method of unlocking the original game by finding 3 switches in the Game Boy Advance game, with the GBA being connected to the GameCube). The game also turned into a secret minigame in The Sands of Time.

The SAM Coupé version, released in 1992, is unique because it was programmed unofficially using graphics painstakingly copied pixel by pixel from paused frames of the Amiga version and only shown to Domark (the UK distributors of Prince of Persia) for potential release near completion. Although the computer had a very small user base and no other mainstream support, the release was allowed because of the very high quality of the conversion and the fact that it would incur almost no further development costs. Due to its independently produced status and the fact that the work was done almost entirely by one individual, Chris White, this version of Prince of Persia has several unique bugs.

The Sega `Mega-CD and Turbo Duo versions used the CD format to incorporate animated cutscenes with voice tracks and CD Audio soundtracks. The games both had graphics that seem to be based on the Macintosh version, where the Prince had a turban and colored clothing.

The Super Nintendo version is also unique. Aside from graphic and aural enhancements, the game has 20 levels instead of the original's 13; the original levels that remained had some extra rooms or different routes. Also, there are boss battles, some of which are not the typical swordfighters, and that involves not only swordfighting but dodging as well. The player was also given two hours to rescue the Princess (all other versions only gave you one). This version was ported and developed by NCS and published by Konami in America.

Legacy

The Prince of Persia series has the following official titles:

Title Developer Platforms First Released
Prince of Persia Brøderbund Apple II, Apple Macintosh, DOS, Amiga, Atari ST, Master System, Sega CD, Game Boy,

Game Boy Color, NES, SNES, Sam Coupé, Amstrad CPC, ZX Spectrum, Game Gear, Turbo Duo, Mega Drive/Genesis

1989
Prince of Persia 2: The Shadow and the Flame Brøderbund Apple Macintosh, PC, SNES 1994
Prince of Persia 3D Red Orb Entertainment Windows, Dreamcast 1999
Prince of Persia: The Sands of Time Ubisoft PlayStation 2, GameCube, Xbox, Windows, and Game Boy Advance November 4, 2003
Prince of Persia: Warrior Within Ubisoft PlayStation 2, GameCube, Xbox, and Windows December 2, 2004
Prince of Persia: The Two Thrones Ubisoft PlayStation 2, GameCube, Xbox, and Windows December 1, 2005
Prince of Persia: Revelations Ubisoft PlayStation Portable December 6, 2005
Prince of Persia: Rival Swords Ubisoft PlayStation Portable December 2006
Battles of Prince of Persia Ubisoft Nintendo DS December 7, 2005

In 1993, a level editor for the Mac called PoPMap was released, and can be found in the Info-Mac HyperArchive. In 1994, an unofficial sequel called 4D Prince Of Persia was produced by a fan of the game. In 2003, another group of fans created a level editor for this game called Princed and a graphic and sound editor called Princed Resources, opening the door to numerous homebrew level sets such as Prince of Persia: Shadow of Castle and Prince of Persia: Revolutions.

Some clones with gamesplay and animation similar to Prince of Persia have been released, like Makh-Shevet's Cruel World or (more loosely) Delphine's Flashback, relying on realistic running, crouching and platform jumping. Tomb Raider is considered a 3D incarnation of this kind of gaming.

Prince of Persia (1989, Brøderbund)

As the title suggests, the game is set in Persia. As a child, Jordan Mechner had enjoyed the tales from the Arabian Nights and thus the settings for this game are Persian/Arabian. The Prince is an orphan, living off the streets of Persia. One day, he scales the palace walls to catch a glimpse of the Princess, whose beauty is like "moonrise in the heavens". His feelings are reciprocated by the Princess as well, commoner though he is.

The game starts with the Sultan of Persia being called away for a war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince, our hero, is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and is given an hour to decide: she would have to either marry Jaffar or else, die. The Prince therefore has 60 minutes to complete the game by saving the Princess and destroying Jaffar.

The twist is that the game is played in real time, so the Prince must quickly complete the quest without breaks. On some platforms it is possible to save the game at the start of each level, though the time limit still applies. The only way to lose the game is by letting the time expire. If the Prince is killed, the game will restart from the beginning of the level, or in some levels, at a mid-way checkpoint. The game also included a power bar, another 'first' for games of that time period. Medium falls, blue potions, being hit by falling platforms and sword hits took one bottle off the power bar, while major falls, being hit unarmed, falling or running on spikes and blades, killed the Prince instantly. The Prince could increase the number of bottles in his power bar by drinking larger red potions, usually hidden or in dangerous places, while the regular-sized Red magic potions restored one life each time they were consumed. There was also a green potion that made the Prince light-weight and one that made the screen flip around, depending on the level.

In the game's last level, the Prince has to fight and defeat Jaffar, himself a master swordsman. The Prince is re-united with the Princess and all is well again.

Prince of Persia: The Shadow and the Flame (1993, Brøderbund)

Main article: Prince of Persia 2: The Shadow and the Flame

Although 4 years elapsed between the making of Prince of Persia and Prince of Persia: The Shadow and the Flame, the world of the Prince goes through a few days alone. During these days, the Prince has a lot going for him. At first, he is hailed as the Hero who defeated the evil Jaffar. When he spurns all riches and asks for the Princess' hand in marriage as his reward, the Sultan rants and raves, but eventually he is moved by his dear daughter’s tears and pleadings, finally giving in to her wishes. The Prince and Princess are married and live happily – for eleven days.

In Prince of Persia: The Shadow and the Flame, Jaffar is brought back into action by an evil Witch who, for reasons not mentioned, hates the Prince. As the Prince enters the Palace gates on the eleventh day, he feels a strange, cold feeling seep through himself. His royal robes turn into that of the beggar he was, before he saved Persia. Even the Princess does not recognize him when he tries to speak to her – she orders her guards to treat him well, for he was "just a poor mad beggar!". And, out from the shadows, steps out the Prince – Jaffar who has taken over the Prince’s countenance as well as his role. With the Palace guards rushing him with drawn swords, the Prince has only one option – to jump through a large glass and flee the city by sea.

Unfortunately for the Prince, the ship in which he is a stowaway crashes and he finds himself on the beautiful shore of a foreign land. But not before a strange woman appears in his dreams and tells him to avenge his father. The strange woman keeps saying "Come to me!" throughout the game.

Halfway through Prince of Persia: The Shadow and the Flame, it is revealed to the Prince that he is really of Royal lineage. His father was killed and his mother had to cast him off, just before she was herself killed. The time to take revenge had come. Although not stated explicitly, the evil Witch appears to have been the one behind the Prince’s loss as well.

The rest of the game is vintage Prince of Persia: lilting background music, fluid animation, breath-taking graphics and environments, a Flying Carpet, a Flying Horse, Magic and Magic Potions.

The end of the game is when the Prince needs to shed his physical body and kill Jaffar as he plays hide-and-seek. A single bolt of the magical blue flame finishes Jaffar off, but the trick is to get it right – one has at most two attempts, before the blue flame sputters out... The Prince and Princess are once again united and the day is saved – for now.

Prince of Persia 3D (1999, Red Orb)

Main article: Prince of Persia 3D

While the first two versions of the game were released quickly one after the other, the third game in the series, Prince of Persia 3D took almost 6 years to produce. This was the first 3D version of Prince of Persia, but continued in the same vein as the original two games. To illustrate, it had the same lilting Persian/ Arabic music, the same smooth animation (but in 3D), excellent graphics, a romantic storyline and the same action-adventure-puzzles-traps.

Storyline

Prince of Persia 3D starts with a belly dance: the Prince and his father-in-law have been invited by Assan, the brother of the Prince's father-in-law. The dance ends with the belly dancer killing the Prince's personal bodyguards and the Prince himself being imprisoned in Assan's dungeons. Apparently, the Princess' father, the Sultan, had promised long ago that the Princess would be given away in marriage to Assan's son, Rugnor...

Rugnor is an interesting creature: half man and half tiger, he is ruthless, cruel to the teeth and covets the Princess. He is also very powerful and a master Swordsman as well. The Prince has to escape from the dungeons and chase Rugnor, as he carries the Princess away. The Prince has to fight his way through several beautiful levels including the unique Dirigible levels. The game is also unique in the Prince of Persia series, in that the Prince has a choice of 4 weapons: the good old Sword, a long Staff for long-range combat, Double Blades for close combat and the Bow and Arrow (with various magical arrows).

The Prince almost manages to outwit Rugnor a few times too. In the final level, Rugnor sets a huge piece of machinery, a mechanical Gear as big as a room, to which he ties the Princess up. The Prince has about one-and-a-half minutes to fight and defeat Rugnor. If he is successful, the two are re-united and it is a happy ending. If not, the Princess is crushed by the Gears and the Prince lets himself be killed by Rugnor.

The Development Story

It was released by Red Orb, which was hived off from Broderbund. However, due to financial difficulties, Red Orb was forced to release the game even before it went 'Gold' – the bug detection and correction stage. Moreover, it was sold and re-sold, first to Mattel, then to The Learning Company.

The developers of Prince of Persia 3D chose 3dfx as the graphics engine. The result was that the game ran slow. 3dfx was bought over by nVidia within a year of Prince of Persia's release.

Prince of Persia: The Sands of Time (2003, Ubisoft)

Main article: Prince of Persia: The Sands of Time

Jordan Mechner is believed to have given up all thought of producing another Prince of Persia game, when Gaming Giant Ubisoft bought the franchise to it. They introduced some interesting new moves to the Prince's repertoire, including the "wall run". Additionally, the Prince would acquire powers of controlling time, as he progressed through the levels of the game. Jordan Mechner was then specially invited to view the efforts. He was impressed by what the Ubisoft developers had given the Prince and agreed to be the Advisor to the next release, Prince of Persia: The Sands of Time.

Storyline

With Ubisoft taking over, the old Prince was dumped in favour of an earlier Prince, said to be the ancestor of the original Prince. The story had a young man as the new Prince. The story begins when the Prince and his father, along with the Persian army, is returning through India, after a major conquest. They are accosted by the evil Vizier of the Indian Maharajah, who promises the Prince's father great treasures, if he would attack the Maharajah. The Prince's father falls headlong into the plot. While the army attacks the Indian army, the Prince sets off on a mission to recover a suitable treasure – he decides very early on in the game, that he is not built for waging wars. His mission to recover a fitting treasure would help him win his father's esteem, even if he did not fight and kill.

During his trip through the Maharajah's palace, the Prince finds the legendary dagger of time. Right after he finds the dagger, he finds out its properties: he could control time with it, either slow it down, or even reverse it. Meanwhile, the evil Vizier shows a huge Hourglass to the Prince's father, who decides to take it away with him and gift it to his friend, the Sultan of Azad. The Maharajah is probably beheaded – we do not know his fate, but his beautiful daughter Farah is taken prisoner and transported to Azad along with the Prince and the Persian army, with the evil Vizier accompanying them as well.

The Sultan of Azad, when presented the Hourglass, wants to know what the shining Hourglass contained. The Vizier replies that the key to opening the Hourglass lay with the young Prince. In his folly, the Prince plunges his newly-found dagger into the hourglass, despite Farah screaming out that he should not do so. Unfortuantely it was too late, and everyone except the Prince, Farah, and the Vizier (all due to the items they each possessed: the prince, the Dagger of Time, Farah wears a Medallion, and the Vizier, his staff) turn into sand creatures, including the Prince's father.

Through the rest of the game the Prince battles (reluctantly at first) through the sea of sand creatures (including his own father, whom he has to kill). He is aided in his mission by Farah and hindered a bit by her comically inaccurate archery. As the game progresses, the Prince's skill as a warrior increases, as well as his relationship with Farah.

In the final battle with the Vizier, Farah is killed. To repair this and all the other damage that he has caused by thoughtlessly plunging the dagger into the Hourglass, the Prince reverses time by plunging the dagger inside the Hourglass once again. Everything is restored to the start of the game and the Prince steps into Farah's chamber to warn her about her Vizier's treachery.

While the Prince and Farah converse, the Vizier steps in and the final battle begins. At the end of the day, the Prince wins the battle, but due to his actions in reversing the timeline, Farah has no memory of the adventure that would have happened had the Prince not changed the outcome from the start. He returns the Dagger of Time to Farah, asking that she guard it well. As the Prince prepares to return home, Farah asks for his name. He replies with, "Just call me...Kakolookiyam."

Prince of Persia Warrior Within (2004, Ubisoft)

Main article: Prince of Persia: Warrior Within

Storyline

Although developed a year after the release of Sands of Time, in the Prince’s world, seven years have gone by. They were seven nightmarish years for the Prince, as he is chased by the mythical beast called The Dahaka. The Dahaka is the keeper of Time and the Prince was supposed to have died in Sands of Time. However, he did not and to make matters worse, he had meddled with Time, the punishment for which was death at the Dahaka’s hands. The Prince undergoes a massive change in character as well, from the fairly naive and sarcastic young man of The Sands of Time, to the cold and ruthless man in Warrior Within.

In a talk with an old man who has brought the Prince up, the Prince learns that he has an outside chance of getting rid of the Dahaka forever, if he were to travel back in time and stop the creation of the Sands of Time itself by killing the Empress of Time. Although warned by the old man that no man can change his fate – and that even if he does, the results would not be good, the Prince sets sail to the Island where the Sands of Time were created.

The game is characterized by sudden chases by the Dahaka – the only thing which stops it is water. These chases are extremely fast, there is no margin for error. Even with the enhanced powers of slowing down and reversing time, the Prince is hard-pressed to keep himself out of the tentacles of the beast. In addition the Prince's footsteps are dogged by a mysterious blue-eyed black robed figure.

While Farah is conspicuous by her absence in Warrior Within, you are introduced to two other ladies – Shahdee, who is at first sent by The Empress to prevent the Prince from reaching the island, and Kaileena, a myseterious young woman and said to be a servant of the Empress. Kaileena is introduced quite abruplty, with Shadhee attempting to kill her. The Prince saves her, but instead of being grateful, Kaileena walks off, warning the Prince to leave and never return. She re-appears later on and even helps the Prince to some extent. As time goes on, he learns more of the Empress from her, that the Empress has seen the timeline and knows of her fate, just as the Prince does. But instead of fighting it like the Prince, she has accepted it and waits for it.

The Prince learns later on that Kaileena is the Empress of Time herself. After revealing her true identity to the Prince, a fierce battle goes underway, during which it is revealed that Kaileena has been trying to kill the Prince all along in order to save her from her own fate, which is to die at the hands of the Prince. But to no avail, and the Prince ultimately, but regretfully kills her.

The Prince thinks it's finally over. He returns to the present thinking of a way to get back home to Babylon, but then is confronted by the Dahaka who seems no less determined to kill him. After a frantic chase which leads to a door separating the two, the Prince thinks back to his fight with Kaileena and realises that he did not stop the sands from being created – in killing the Empress, the Sands spawned from her dead body and thus still exist. The Prince loses hope, but then discovers that the Mask of the Wraith exists, which allows the wearer to travel back in time and change their fate, thus giving the Prince another chance. He finds the mask, and promptly transforms into the blue-eyed creature that has been following him; the Sand Wraith. This new form gives a new angle of fighting to the game – the Wraith constantly loses health but the Sands of Time which grant him his time-bending abilities replenish automatically.

The Prince returns to the Throne Room to battle with Kaileena once again. This time the plan is to force her into a time portal and bring her to the present, thus making sure that the Sands are not created until after the Maharajah of India has been to the Island of Time so can not loot them, take them home and allow the Prince to open them. Though the game offers two different endings, only one is canon storywise. This depends on whether the player had managed to attain all nine life upgrades in the game. If those conditions are not met by the time the Prince enters the throne room, he ultimately battles Kaileena, killing her once again but this time saving the Prince's life. If the nine upgrades are found, then the room where the hourglass rests will contain a new sword (dubbed the Water Sword). With the new sword in hand, the Prince makes his way to the present where he sent Kaileena, but refuses to battle her, resulting in the Dahaka appearing, but this time, trying to kill Kaileena for the sands of time should no longer exist. It is at this time that the Prince realizes that his new weapon can actually harm the beast. The Prince defeats the Dahaka at last, finally freeing himself and the Empress of their doomed futures. They return to Babylon together, but discover a city unlike what the Prince remembered and expected...

The Development Story

Ubisoft worked hard on delivering a quick sequel to the successful Prince of Persia: Sands of Time. In fact, development work for Warrior Within had begun before the release of Sands of Time. Ubisoft set out to address the following two major deficiencies that fans of Sands of Time pointed out: 1) The game was too short 2) The fighting was repetitive and insipid 3) The camera angles as well as the Prince’s control were jagged at places

Ubisoft tweaked better performance from the same graphics engine, with Warrior Within. They also put in a brand-new fighting combo system with more than 60 moves. This went well with the new image of the Prince. Also thrown in for good measure was Heavy Metal Rock – Godsmack (of The Scorpion King fame) was roped in for the title song “I Stand Alone”.......

Prince of Persia: The Two Thrones (2005, Ubisoft)

Main article: Prince of Persia: The Two Thrones

The Development Story

Again developed within a year, the Two Thrones is an attempt to please both old-time fans as well as the new ones. Thus, several aspects of both Sands of Time, and Warrior Within were put together within this closure of the trilogy.

Storyline

Kaileena is promised protection by the Prince and the game begins with she and the Prince returning to Babylon, what they expect would be a grand welcome. Instead, what greets them is burning arrows and missiles and the sight of Babylon up in smoke. By erasing his actions in Warrior Within, the Prince has undone everything that happened in the Sands of Time, including killing the Vizier. The Vizier journied to the Island of Time, failed to find the Sands but recovered the Dagger of Time and books. The knowledge contained gave him great insight into his dream to live forever.

With the destruction of the boat, the Prince and Kaileena wash ashore separately. The latter is captured, with the former in hot pursuit. The Prince follows Kaileena to the palace, and arrives just in time for the Vizier to stab her with the Dagger of Time, thus turning him into a God. The Prince recovers the dagger, but is forced to flee the Palace and make his way back to kill the Vizier.

The unique feature of the Two Thrones is the alter-ego of the Prince, named the Dark Prince. While the Prince does not relish killing sand creatures, the Dark Prince has to – his very life drains out, unless he kills sand creature-after-sand creature. The dialogue between the Prince and the Dark Prince is sardonic and scathing. The Dark Prince is what the Prince is not – selfish, almost evil, lying and untrustworthy. Also he gives you tips on how to defeat enemies, tells you where to go, etc. He also comments on your fighting style after you dispatch a crowd of enemies, with praise ranging from "Interesting" to "What was that?"

The rest of the game is about how the Prince defeats the Vizier (The Prince claims that if the Dagger of Time made the Vizier into what he is, then it can unmake him as well) aided by the Dark Prince and a much-improved Farah (of the Sands of Time) Her sharp-shooting gets the Prince out of the more difficult situations, she also serves a role in contrast to the Dark Prince's; one who wishes for the defeat of the Vizier and the reclaiming of the throne as fast as possible, whereas Farah believes it best for the Prince to protect his people from the Vizier's army first.

In the last level, the Prince has to battle the Dark Prince, resist the temptations thrown at him by the latter. Farah’s coming in helps him in this ordeal.

Prince of Persia Next-Gen

Main article: Prince of Persia Wii

On August 7th, 2006, IGN.com reported that Ubisoft will be producing, among six other titles, a game that "based on the popular Prince of Persia franchise" for Nintendo's Wii. – http://wii.ign.com/articles/723/723863p1.html

Leaked information from Ubisoft indicates that Prince of Persia 4 is also in development for the Playstation 3. - http://www.gamesindustry.biz/content_page.php?aid=19863

On September 21st, 2006, Ubisoft inadvertently confirmed Prince of Persia 4. - http://www.pgnx.net/news.php?page=full&id=12121

See also

  • Karateka (computer game)

External links

Wikiquote has a collection of quotations related to:
Prince of Persia
  • The Official Prince of Persia Website
  • Prince of Persia Unofficial Website
  • Prince of Persia Forum
  • Princed: Prince of Persia editors Official Website
  • Prince Of Persia Fan Site
  • Prince of Persia 2 Center (Here you can download Animation Recorder)
  • Prince of Persia at MobyGames
  • Prince of Persia Flash free game
  • Prince of Persia Amiga version info page
  • Prince-pagina another fansite (including a high scores section)
  • Background information, including Mechners' brother video
  • Prince Of Persia – Collection Review at BytePress | robot dog bitten newspaper
  • Hardcore Gaming 101 – Prince of Persia
  • Prince of Persia: The Warrior Within Review at FileFront.com
  • Prince of Persia Page a single page where you can watch or download the videos used to animate the prince.
  • Prince of Persia Cloning Site a website about creating Prince of Persia modifications.
  • Prince of Persia Legacy A fansite dedicated to the Prince of Persia series.
Prince of Persia series
Original series Prince of Persia | The Shadow and the Flame | Prince of Persia 3D
Sands of Time trilogy The Sands of Time | Warrior Within (Revelations) | The Two Thrones (Rival Swords)
Sands of Time spin-offs Battles of Prince of Persia | Sands of Time (Film) | Prince of Persia Wii
Characters The Prince | Farah | Kaileena | Allies | Enemies
Items Sands of Time | Dagger of Time | Medallion | Mask of the Wraith | Water Sword
Locations The Island of Time | Babylon
Search Term: "Prince_of_Persia"

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Prince of Persia: Rival Swords 

metacritic - Mar 28 6:05 PM
The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot.
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Release This: 360 Does Guitar Hero II, Wii Gets Rival Swords 
Gamasutra - Apr 02 6:11 AM
Gamasutra's regular round-up of worldwide video game releases, "Release This!", takes a look at every game title we know to be shipping to stores this week, in an exclusively compiled list. The enhanced Xbox 360 version of Guitar Hero II is set to warm amps and melt faces in the United States and Europe this week, while anticipated titles like Prince of Persia: Rival Swords and Enchanted Arms ...
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The Shipping News - Week of April 2 
IGN PSP - Apr 02 3:20 PM
Shred like a rock star or clash swords with your darker half. April 2, 2007 - The days when only a couple of games released each week are long gone. Even during the slow periods in the games industry, dozens of titles ship every week.
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Coming our way soon... 
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Published Feb 11, 2007 - 01:38:59 CST. February may be the month for love, but no love has been shown to gamers since the beginning of 2007.
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GO3: Gears of War was about fun, not innovation: Epic producer 
GameSpot - Apr 02 9:07 AM
Gears of War producer defends title against claims of unoriginality; says games should not innovate for innovation's sake.
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Swords, not guns, gamer's favorite 
Connecticut Post - Apr 02 5:32 AM
Do kids really imitate the violence they see in video games? If you believe they do, then answer this: Why haven't we seen a huge surge in sword-related crimes over the last few
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Week in Games: Guitar Hero II for the Xbox 360 Edition 
Addict 3D - Apr 01 6:15 PM
If I didn't already own both iterations of Guitar Hero for the PS2, you can bet I'd be picking up the 360 version so I could get my hands on those extra songs.
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'Outdoor living' rooted in history 
The Cincinnati Post - Mar 30 9:59 PM
Where is the garden heading? Quite possibly to the distant past, to A.D. 1404, and the garden of the Central Asian prince Timur. In the ancient city of Samarkand, he built a garden where he received visitors while reclined on an embroidered mattress set on a dais.
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Rumor: Prince of Persia Next-Gen Subtitled 
1up.com - Mar 27 9:32 AM
'Ghost of the Past' found on retailer database.
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Last Update: 2007-04-03 06:12:03

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