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Super Smash Bros.
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s) January 21, 1999
April 27, 1999
November 19, 1999
Genre(s) Fighting game
Mode(s) Single player, multiplayer (2-4)
Rating(s) ESRB: Everyone (E)
OFLC: G8+
Platform(s) Nintendo 64, Nintendo iQue, Wii Virtual Console
Media 128 Megabit (16 Megabyte) cartridge

Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu?, Nintendo All-Star! Great Battle Smash Brothers) is a fighting game, released for the Nintendo 64 in 1999, and contains many of Nintendo's flagship characters. Players are able to choose from up to twelve characters, of whom four are "secret", from various games in Nintendo's history, such as Mario, Donkey Kong, Link, and Pikachu. It achieved wide popularity, in part due to a low number of unique fighting games on the N64, as well as its frantic multiplayer game.

Super Smash Bros. is the first game in the Super Smash Bros. series. It is followed by the massively successful Super Smash Bros. Melee for the Nintendo GameCube, Super Smash Flash, a fangame, and the upcoming Super Smash Bros. Brawl for the Nintendo Wii.

Contents

  • 1 Story
  • 2 Gameplay
  • 3 Characters
    • 3.1 Characters available from the start of the game
    • 3.2 Secret characters
    • 3.3 Mini Bosses & Bosses
    • 3.4 Pokémon Making Cameos
      • 3.4.1 Poké Ball Characters
      • 3.4.2 Pokémon of Saffron City
  • 4 Stages
    • 4.1 Available from start
    • 4.2 Secret stage
    • 4.3 Non-playable stages
    • 4.4 Bonus stages
  • 5 Reaction
  • 6 Development
  • 7 Trivia
  • 8 Voice Talent
  • 9 See also
  • 10 References
  • 11 External links
    • 11.1 Official

Story

Super Smash Bros. features no clear story. The introductory video depicts Master Hand pulling several lifeless characters from a toy chest (like rag dolls), and placing them on a desk. The items on the desk are then rearranged by Master Hand to form a battle arena. At the count of three, Nintendo's most famous characters suddenly spring to life and engage in the epic tournament.

Gameplay

Super Smash Bros. is different from most traditional fighting games in several ways. Beyond the vague storyline, Super Smash Bros. is also unique in that simply inflicting damage does not guarantee victory. In normal play, winning requires that the opponent be flung out of the stage's boundaries, similar to a ring out. Attacks both damage the enemy and knock him back a certain distance; inflicted damage increases that distance, and so sufficient damage must be accumulated before attempting a KO, or the opposing player may be able to jump back onto the stage and resume fighting. When certain boundaries on the edges of the screen are reached, the player is automatically KO'ed, along with a colorful explosion.

The controls for Super Smash Bros. are easy to learn, as almost every move in the game can be accessed with one button press and a joystick tilt. Super Smash Bros. takes advantage of the N64's analog joystick by varying attacks based on whether the stick is slightly tilted or quickly tapped to one side. This contrasts with most other fighting games, such as Mortal Kombat, which require the player to memorize long input sequences.

Items randomly appear around the arena. They may be grabbed and used by anyone. The item selection originates from a number of Nintendo games, including: the Star Rod from the Kirby series, which allows the player to fire stars at the opponent; the Heart Container from The Legend of Zelda series, which removes all damage from the player's meter; Poké Balls, which release a variety of Pokémon that attack one's opponents; and even the Motion Sensor Bomb, clearly derivative of the Proximity Mines from GoldenEye 007, which sticks to surfaces it is thrown onto and explodes when approached.

SSB is known for its frantic and entertaining gameplay, especially during multiplayer sessions in which up to four characters (which may be computer-controlled) can duke it out on a variety of stages. The game is easy to learn, but can be quite difficult to master, and contains nuances that, because they are not covered in the manual, can go totally unnoticed.

Characters

Link and Yoshi are two of the available characters seen fighting at Hyrule Castle.

There are 12 playable characters in Super Smash Bros., all drawn from Nintendo's most notable games. Eight characters are available at the beginning of the game. Four bonus ones can be unlocked with the achievement of certain goals. Additionally, several Pokémon make cameos throughout the game.

Characters available from the start of the game

  • Mario (from the Mario series) - Mario is a well-rounded character with no particular strengths or weaknesses. Resembling the power he has with a Fire Flower, he can release fireballs. His symbol is a Super Mushroom.
  • Donkey Kong (from the Donkey Kong and Donkey Kong Country series) - Donkey Kong is a heavyweight: slow, but with powerful physical attacks. He is the only character that can walk while carrying a Crate or a Barrel. His symbol is the "DK" insignia.
  • Link (from The Legend of Zelda series) - Link uses some of his common weapons throughout The Legend of Zelda series, primarily a sword but also a boomerang, hookshot, and bombs. His symbol is the Triforce.
  • Samus Aran (from the Metroid series) - Samus, in her only N64 appearance, is suited toward aerial fighting. She uses most of her weapons from the series, some of which include Bombs, Screw Attack, the Grapple Beam and the Charge Beam. Her symbol is the Screw Attack insignia.
  • Yoshi (from the Mario and Yoshi series') - Yoshi has many egg-themed attacks: in his shield, he turns into an egg, throws explosive eggs and he can also swallow characters and turn them into eggs. Most of these attacks do not cause much damage. However, Yoshi's hip drop is particularly effective. He has no third jump, but can flutter going a huge distance. His symbol is an egg.
  • Kirby (from the Kirby series) - Kirby is a lightweight that can float like a balloon for a short time. He can turn into a rock, use a final cutter attack from his previous game series and suck up opponents to absorb their powers. His symbol is a Warpstar.
  • Fox McCloud (from the Star Fox series) - Fox's physical attacks are centered in kicks. His special attacks include a blaster, reflector (deflects projectile attacks) and Fox Fire (a "rocket jump"). He resembles a lightweight character with his speed, but falls as if he was extremely heavy. His symbol is the Star Fox insignia.
  • Pikachu (from the Pokémon series) - Pikachu is small, so it can walk under big enemies such as Donkey Kong. Pikachu is very agile and has 3 kinds of electric attacks. It also can use "Quick Attack", which allows it to do an aerial dash to multiple points (2 or 3) when executed properly. Its insignia is a Pokéball.

Secret characters

Once the goal for a secret character is met, the player is challenged by that character in a one-on-one battle, in which the player uses whichever character he used last. If the challenge is won, the secret character will be available in all modes, if not, the player will be challenged again the next time the goal is met.

  • Jigglypuff (from the Pokémon series) - Jigglypuff is light and floats, just like Kirby, and has an attack that puts enemies to sleep. One limitation unique to Jigglypuff is when its shield breaks, it gets blasted into the sky. However, it has an attack that has zero range (and thus must be performed touching the opponent) and puts it to sleep for several seconds, but in return is a nearly guaranteed KO: Rest. Its symbol is a Pokéball.
  • Luigi (from the Mario series) - Luigi has abilities similar to those of his brother Mario, only being lighter and faster. Luigi is the only character whose taunt can actually hurt an opponent, although it only damages the opponent about 1%. His Jump Attack, while similar to Mario's, has a chance of doing much more damage and sending someone into the sky. His symbol is a Super Mushroom.
  • Captain Falcon (from the F-Zero series) - Captain Falcon is the fastest runner in the game. He has no ranged moves, but packs a punch with his devastating melee attacks, such as his Falcon Punch. His symbol is the Falcon insignia.
  • Ness (from EarthBound/Mother 2) - Ness uses yo-yos and a baseball bat along with many psychokinetic powers, such as a healing shield (PSI Magnet), floating and two attacks that he really doesn't own in EarthBound: PK Fire and PK Thunder (used by Paula and Poo). His symbol is the Earth as in the Mother logo.

Mini Bosses & Bosses

  • Yoshi Team (Mini-Boss): A herd of eighteen Yoshis that you battle in the second stage. They fall from the sky and have unusually high damage ratios, making them easy to send away. Like the playable Yoshi, each of them has an egg as their symbol.
  • Giant Donkey Kong: A larger and stronger version of DK, he is the sixth-stage opponent of single-player mode. In this stage, the player allies with two randomly selected computer players to defeat Giant Donkey Kong. In Super Smash Bros. Melee, the Super Mushroom item will make a character Giant, similar to Giant DK, although not quite as large. This will also make the character heavier.
  • Kirby Team (Mini-Boss): After facing Giant Donkey Kong and completing the Board the Platforms challenge, players are confronted in the seventh stage by the Kirby Team, which operates similarly to the Yoshi team. Though easy to knock away, the Kirbys still have a fair amount of attack power and may take two or three hits to pick off. The first seven have morphs of the other seven initial characters (Mario, DK, Link, Samus, Yoshi, Fox, and Pikachu) and the eighth has either a morph of the one of the four secret characters or is an unmorphed Kirby. Also, if using Kirby as your character, you can gain the power of the Kirby you sucked up (so if you sucked up a Kirby with the DK ability you will gain the DK ability).
  • Metal Mario (from Super Mario 64): A metallic version of Mario, he is the ninth-stage opponent of single-player mode. His attacks are identical to Mario's, but he is much heavier, has higher defense, and lacks a voice. Knocking him off the platform generally requires damage well above 300%. For most enemies, only about 50%-100% is required. In Super Smash Bros. Melee, the Metal Box item will make a character metallic, heavier, and harder to knock off, as well as remove any vocals. His symbol is a Power Mushroom with a metallic gleam. There was a rumor that Metal Mario can be unlocked by beating Very Hard with three or fewer lives and no continues, but this is untrue even when beating Very Hard with only one life and no continues.
  • Fighting Polygons (Mini-Boss): 3D purple polygonal characters that resemble and mimic the 12 playable characters, obviously because the polygons are the bases for all the characters. They have no special attacks or voices, and appear in the second-to-last stage of single player mode and the third bonus stage. The Fighting Polygon Team only use the moves accessed with the A button, but they deal far more damage. The offset of this is that it takes very little to send them flying. Analogous to the Fighting Wire Frames in SSBM. Their symbol is the Super Smash Bros. insignia.
  • Master Hand: A giant floating glove, he is the final boss of the single-player mode. He is also seen in the introductory movie. Unlike all other characters, he has hit points instead of a damage counter. He cannot be thrown off; instead the player must erode all his health. His symbol is the Super Smash Bros. insignia.

Pokémon Making Cameos

Poké Ball Characters

NOTE: These Pokemon will not hurt whoever threw the Pokeball.

One of these Pokémon will appear when a Poké Ball is thrown:

  • Beedrill – several swarm across the screen, damaging any character they hit
  • Blastoise – blasts enemies with Hydro Pump
  • Chansey – scatters eggs containing items or acting as bombs with Softboiled/Egg Bomb
  • Charizard – damages nearby characters with Flamethrower
  • Clefairy – arbitrarily mimics the attack of another pokémon with Metronome
  • Goldeen – uses Splash, flops desperately since there is no water in the game (where Goldeen is effective)
  • Hitmonlee – attempts to obliterate a single nearby character with Hi Jump Kick
  • Koffing – damages nearby characters with Smog
  • Meowth – damages nearby characters with Pay Day
  • Mew – appears very rarely, flies offscreen, generally harmless and activates a bonus
  • Onix – after flying to top of screen (potentially taking an enemy with him), it uses Rock Slide. Boulders fall from the sky, which damage any character they hit
  • Snorlax – eclipses screen with heavily damaging Body Slam
  • Starmie – blasts enemies with Swift

Pokémon of Saffron City

Additionally, several Pokémon appear in the Saffron City stage:

  • Chansey -- Throws one egg. Also recovers 5% when touched.
  • Charmander -- Knocks characters back a little, and uses his Flamethrower move.
  • Electrode -- Uses Explosion or Self-Destruct, hurting anyone who got caught in the blast.
  • Porygon -- Knocks back any character that got in the way by Tackle.
  • Venusaur -- Knocks back any character that gets in the way, and uses his Razor Leaf move.

Stages

Stage select screen for Versus Mode; included the unlockable Mushroom Kingdom stage.

Available from start

  • Peach's Castle (from the Super Mario series) - The castle of Princess Peach has moving platforms, ramps above the ground on the 2 sides and hovering bumpers. This level is considered disappointing for Mario fans, as there are no actual Mario gimmicks in this stage. The Mushroom Kingdom stage, however, makes up for that in the eyes of many. You can also see Princess Peach's Castle from Super Mario 64 in the background of this stage.
  • Congo Jungle (from the Donkey Kong Country series) - This stage features a DKC standard: a barrel cannon, that rotates under the ground, and can throw characters in any direction, usually upwards. This stage becomes one of the past stages in Super Smash Bros. Melee
  • Hyrule Castle (from the The Legend of Zelda series) - Hyrule Castle is divided into 3 parts (including a gazebo). The stage features a climbable tower and occasional tornados.
  • Planet Zebes (from the Metroid series) - A dark level featuring acid that can sometimes rise over all but the highest platform. This stage was revamped in Super Smash Bros. Melee
  • Yoshi's Island (from the Yoshi series) - Yoshi's Island has inclined platforms and clouds on which one can stand, but they dissolve after a few seconds. The clouds are nonexistent in 1 player mode. The Super Happy Tree can be seen in the background. This stage is one of the past stages in Super Smash Bros. Melee
  • Dream Land (from the Kirby series) - A small level consisting of only 3 platforms and one hazard: Whispy Woods, who occasionally blows wind in a random direction. This stage is one of the past stages in Super Smash Bros. Melee
  • Sector Z (from the Star Fox series) - Battling on the Great Fox. An Arwing occasionally flies above the stage and fires at everything in its sight. The Great Fox comes back in the same fashion in the stage Corneria of Super Smash Bros. Melee
  • Saffron City (from the Pokémon series) - Saffron is divided into 3 sections (Silph Co., a heliport, and a moving platform). Pokémon will routinely pop out of a door located at the center of the stage (especially if a player is nearby when it opens). Many of these Pokémon are unobtainable from Pokéballs. A similar stage appeared in melee called Fourside from Earthbound, only it was much larger.

Secret stage

It is possible to unlock the Mushroom Kingdom stage, playable in multiplayer mode, by using all 8 original characters to clear Classic mode, and then play a Vs. Mode Match at all the original stages. This is a 3D-style level based on the original world Mario adventured through in Super Mario Bros. It features falling platforms, POW boxes and Piranha plants in Warp Pipes (which in turn can also be used by the players). Unwary players using the pipes can be caught off guard by an exit only warp pipe inside the wall of a pit, although characters only occasionally emerge from this pipe, and all characters can escape from the pit after exiting the pipe. The music is taken directly from the overworld music of the NES version, as well as the graphics. Some of the graphics were taken from the Super Mario All-Stars version.

Non-playable stages

There are several stages that cannot be played in versus mode unless Debug Mode is activated.

  • Metal Cave - A very simple arena where Metal Mario is fought. It's based off the metal cave in Super Mario 64.
  • Battlefield - The simple arena where the Fighting Polygons are fought. This stage is playable in Super Smash Bros. Melee.
  • Final Destination - The simplest stage in the game, this is the stage where Master Hand is fought. The background scenery changes as you progress on lowering Master Hand's HP. However, this stage is playable in Super Smash Bros. Melee.
  • How to Play Stage (seems to be based on the Kirby series) - Seen in the "How to Play" tutorial, with Mario and Luigi showing you the basics of the game. One must leave the game at the title screen for a few seconds to view this. This stage is actually the stage of Dreamland during its early development.
  • Opening Movie Stage - When the game turns on and the opening movie starts, a table with a checkerboard and a pipe on it will have two dolls dropped on it, where they become characters. This is actually a variation of the Peach's Castle stage.

Bonus stages

These may also be played in Versus mode with debug mode, but may not function properly. Achieving the goal in the stage (Destroying 10 Targets, Boarding 10 Platforms, or touching the Exit) will cause the game to end like normal.

  • Break the Targets! - Arenas that vary from each character. One must destroy all ten targets to win.
  • Board the Platforms! - Also variable, this arena features 10 platforms for the characters to board.
  • Race to the Finish - A long raceway with three random Fighting Polygons in it, as well as numerous other hazards. Same for all characters.

Reaction

Reviews for Super Smash Bros. were almost universally positive. The game was very popular and became a Player's Choice game very quickly. There were, however, a few criticisms, such as the removal of the traditional health bars, though this has slowly come into acceptance and somewhat fixed in Melee with the addition of Stamina mode. In addition, the single-player mode was criticized for its lack of features, which was also fixed in Melee with the addition of randomized fights, Adventure Mode, All-Star Mode, Multi-Man Melee, and the 51 Event Matches.

Development

The game was developed by HAL Laboratory, Inc., a Nintendo second-party developer (of Kirby fame), through 1998. The game had small budget and promotion, and was originally a Japan-only release, but the huge success saw the game released in the US [1]. The game sold an excess of 5.55 million copies worldwide [2] , paving the way for the sequels.

Trivia

  • In the Japanese version of the game, the Beam Sword item sounds very much like a Star Wars lightsaber. The sound is different in the U.S. and PAL releases of the game, and in the sequel (Super Smash Bros. Melee)
  • There is a glitch (not a cheat, per se) in training mode that allows you to get the computer up to 999% damage in a few seconds. First, you get as many Green shells as you can onto the stage. Then, you use Mario's Down-B. The game will freeze, there will be a loud noise, but the computer's damage will keep going up and up (it will eventually unfreeze). This scenario can also be reached in versus mode. It is most likely to occur when several items (such as Meowth) that cause multiple hits on other characters are all centered in the same area. In this case, any of the players involved will almost immediately shoot up to 999%, but they will not necessarily die. Just as in the training mode, the game will freeze and after a period of what appears to be a frame by frame speed up, will return to normal conditions.[1]
  • You can also rack up incredible damage by using Fox's Reflector on a cornered Bumper. If it becomes trapped and reflected many times, it will finally break his shield and cause hundreds of points of damage and multiple hits.
  • Another game glitch is the invisible bomb. The Bob-omb can be rendered invisible if it is picked up at precisely the same time when another character is striking the Bob-omb with an attack. If the bomb was struck at precisely the same time as the other character picked it up, an explosion will occur, but the character who tried to pick up the bomb will have an invisible bomb in its hands. An invisible bomb functions exactly like a normal one, except that it cannot be seen. Link is a good character to test this glitch with. If Link is holding an invisible bomb, he will be unable to generate a standard Link-bomb with his Down + B move.
  • You can exploit an interesting physics glitch in Training mode using Jigglypuff. Go to the very left of Mushroom Kingdom, under the bricks where it is just offscreen, then drop as many Bob-ombs as you can and strike them. If you get blasted to the right, you may be stopped by the cliff, but as soon as you jump you will be slingshot off the screen, as the inertia effect seems to linger for several seconds.
  • The stages Dreamland, Kongo Jungle, and Yoshi's Island were placed in the sequel Super Smash Bros. Melee as unlockable classic stages, along with the same music. Also, Sector Z was remade into Corneria and Planet Zebes was revamped.
  • Pikachu's lightning attack has various effects on different characters. When it zaps most characters, it shows their skeletons. However, for characters such as Kirby and Jigglypuff that seem to have no skeleton, it simply bulges their eyes. When used on Samus, it shows her in just a bikini. You can only see these when you pause it just right.
  • Luigi's taunt/pose, his kick, can cause 1% damage per kick.

Voice Talent

  • Jeff Manning: Announcer
  • Charles Martinet: Mario, Luigi
  • Nobuyuki Hiyama: Link
  • Makiko Ohmoto: Kirby, Ness
  • Ikue Ohtani: Pikachu
  • Kazumi Totaka: Yoshi
  • Shinobu Satouchi: Fox McCloud
  • Ryo Horikawa: Captain Falcon
  • Rachael Lillis: Jigglypuff

See also

  • List of Nintendo 64 games
  • List of best-selling computer and video games
  • Super Smash Bros. Melee
  • Super Smash Bros. Brawl

References

  1. ^ Super Smash Bros. Melee at N-sider
  2. ^ Worldwide selling totals

External links

Official

  • Super Smash Bros. official site
  • Super Smash Bros. at Nintendo.com
  • Extensive Super Smash Bros. site at Nintendo.co.jp
Search Term: "Super_Smash_Bros."

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